XGRIDSDocs
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  • 简体中文
  • English
  • 繁體中文
  • 日本語
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  • Español
  • Italiano
  • PortalCam

    • Product Overview
    • Basic Operation
    • Using the LCC Scan App
    • Maintenance and Care
    • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
    • Lixel K2

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
  • Lixel Studio

    • Version and Copyright
    • Installation and Activation
    • Software Interface
    • File Operations
    • Project Processing
    • Tools
    • 2D Drawing
    • Applications
    • Settings
    • Device Connection
    • FAQ
  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Pre-Reconstruction Work
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Map Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Video Reconstruction
      • FAQ
    • LCC Scene Editor

      • Version & Updates
      • Account & Login
      • Product Overview & Home
      • Editor Interface
      • Scene Navigation Modes
      • File
      • Settings
      • Edit Operations
      • Window
      • Global Toolbar
      • Assets & Properties
      • Left Toolbar
      • Viewpoints
      • Portal
      • Skybox
      • Annotations
      • Measurement
      • Flythrough
      • Scene Report
      • 3D Layout
      • Preview Mode (Viewer)
      • Help
      • FAQ
      • Spawn Point
    • LCC Model Editor

      • Version and Updates
      • User Guide
      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Models
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
      • FAQ
    • 04-capture-guide

      • Overview
      • Capture Devices Overview
      • General Capture Principles
      • Indoor Scene Capture
      • Outdoor Scene Capture
      • Large-Scale Capture (Map Fusion)
      • Aerial-Ground Map Fusion Capture
      • Object Capture
      • People Capture
      • Video Reconstruction Capture
      • HD Enhancement
      • Control Points (Lixel P1)
      • FAQ and Troubleshooting
    • Version History

General Capture Principles

Regardless of which device you use, the following principles always apply:

Parallax Coverage

3DGS reconstruction relies on observing the same point from different angles to triangulate its spatial position. Key requirements:

  • Multi-angle coverage: Capture each area from at least 3 different angles
  • Adjacent frame overlap: Maintain 60%–80% image overlap
  • High/low angle variation: Introduce pitch variation (high, eye-level, low)
  • Avoid symmetric paths: Asymmetric motion helps eliminate reconstruction ambiguity

Parallax Principle Animation

Motion Guidelines

✅ Recommended❌ Avoid
Slow, steady movement (0.5–1 m/s)Fast movement (>2 m/s)
Keep the camera always movingRotating in place (pure pan/tilt)
Continuous, uninterrupted captureFrequent pausing/starting
Lateral panning + forward/backward movementStraight-line forward only
Serpentine path to cover the areaSingle straight line through

Core principle: Do not rotate the camera in place. Pure rotation produces no parallax and leads to reconstruction failure. Always change your viewpoint while moving. Standing still for long periods also does not improve results.

Motion Path Comparison

Correct vs Incorrect Motion Paths

Serpentine Movement

Use a serpentine (zigzag) path instead of a single straight line. Unless the capture area is an extremely narrow corridor, use a serpentine path to achieve fuller multi-angle coverage.

Serpentine Movement Illustration

Serpentine vs Straight-line Movement (top-down view)

Speed by Scenario

The general movement speed should not exceed 1 m/s (PortalCam recommended not to exceed 0.5 m/s). In the following scenarios, further reduce speed to 0.3 m/s:

  • Indoor spaces, corridors, or when the target is close to the lens
  • Dim areas with poor lighting
  • Doorways and indoor/outdoor transition zones
  • Turning, rounding corners, and other rotation-involving maneuvers
  • Areas with sudden lighting changes such as motion-sensor lights and windows

Saturated Capture

For scenes with significant occlusion, or when clarity is the priority, consider saturated capture:

  • Walk as many different routes through the scene as possible
  • Adjust the scanner height and re-scan the same location from different viewpoints to ensure sufficient data overlap and complete coverage (line-of-sight difference within ±40°)
  • Standing still at one location does not improve reconstruction — always keep moving

Loop Closure

Loop closure is a key technique for improving the stability of large-scale reconstruction. On top of covering the capture area, arrange loop-closure paths appropriately.

What Is a Valid Loop Closure

Return to a similar position captured previously, with a similar camera orientation — the line-of-sight difference should not exceed ±40°.

Only when these conditions are met can the algorithm successfully detect the loop closure and perform global optimization.

Valid Loop Closure Illustration

Valid loop closure: similar position + line-of-sight difference ≤ ±40°

Loop Closure Principles

  1. Start-end loop closure: When conditions allow, the start and end points of the capture should form a closed loop at the same location
  2. Mid-capture loop closure: In the following situations, arrange at least one loop closure mid-capture:
    • When start-end loop closure cannot be achieved
    • When capturing larger-scale scenes
    • When the scene has significant occlusion or narrow structures
Loop Closure Path Arrangement

Loop closure path arrangement: start-end and mid-capture loops

When capturing large scenes with the K2, ensure there is at least one trajectory overlap every 500 m to avoid reconstruction layering. If scene constraints make this impossible, use RTK or provide relative control points beyond 500 m.

Camera Orientation

Pitch Angle Limit

During capture, the device pitch angle should stay within -60° to +60°. Avoid pointing the device straight up or straight down.

Pitch Angle Limit

Device pitch angle range (-60° to +60°)

Minimum Shooting Distance

The minimum distance between the device and the captured object is 0.5 m (about the length of a forearm). Also avoid entering overly narrow areas; keep the device at least 0.5 m from surrounding surfaces.

Minimum Shooting Distance

Minimum shooting distance ≥ 0.5 m (about a forearm)

Adjusting Orientation by Target of Interest

Ensure key targets of interest have sufficient detailed image data while also covering the overall scene:

Target of InterestOrientation Strategy
Ceiling pipesProvide some upward angle to ensure the lens covers overhead pipelines
Text / nameplatesPoint the lens toward and close to the text, moving slowly in an S-shape
Sculptures / objectsPoint the lens toward the object and orbit around it
Ground detailsCover ground textures from a top-down angle
Capturing Ceiling at an Angle

Provide pitch angle, focus on the ceiling

S-shape Scanning of Text

Slow S-shape scanning, focus on text details

Orbit Scanning of Object

Orbit scanning, focus on a specific object

When unsure of the target of interest, saturated capture (multiple routes, multiple angles) is often the most effective strategy.

Initialization Position

For captures without RTK, the reconstructed rendered scene will use the initialization position (where the device started scanning) as the initial viewpoint of the rendering camera. Therefore:

  • Choose the main display area of the scene as the initialization location
  • Capture the area around the initialization point in detail to ensure all viewpoints of the main scene are clear and blur-free
  • For PortalCam, ensure the front-view area is in good condition at initialization, avoiding crowds, traffic, and other highly dynamic areas

When using RTK, the initial position of the rendering camera is the first valid RTK fix.

Lighting Requirements

ConditionRecommendation
IndoorTurn on all fixed lights, open curtains, avoid using flash
OutdoorOvercast is best; on sunny days avoid harsh midday shadows
ExposureLock exposure and white balance whenever possible (manual mode)
Insufficient lightBe sure to reduce movement speed to 0.3 m/s and increase angle coverage
AvoidBacklighting, lens glare, drastic light/dark changes

3DGS assumes the scene is static. Moving shadows and flickering lights both produce artifacts.

Lighting Consistency for Multi-segment Fusion

When performing map fusion, aerial-ground map fusion, or HD Enhancement, the lighting across different data segments should be kept as consistent as possible:

  • All data segments should be captured within 2 hours if possible
  • Avoid stitching under drastic lighting changes such as spanning morning/evening or sunny/overcast conditions
  • When stitching multiple segments captured over a long interval, prioritize areas with clear textures and stable lighting as overlap regions

Scene Preparation

  • Remove or fix all potentially moving objects (people, pets, curtains in the wind)
  • Turn off electric fans and secure lightweight items near AC vents
  • Ensure the floor is clean with no large reflective puddles
  • Glass/mirror areas: avoid or cover them when possible (3DGS has limited handling of specular reflections)
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Capture Devices Overview
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Indoor Scene Capture