XGRIDSDocs
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  • 简体中文
  • English
  • 繁體中文
  • 日本語
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  • PortalCam

    • Product Overview
    • Basic Operation
    • Using the LCC Scan App
    • Maintenance and Care
    • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
    • Lixel K2

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
  • Lixel Studio

    • Version and Copyright
    • Installation and Activation
    • Software Interface
    • File Operations
    • Project Processing
    • Tools
    • 2D Drawing
    • Applications
    • Settings
    • Device Connection
    • FAQ
  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Before Reconstruction
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Converter
      • Video Reconstruction
      • FAQ
    • LCC Scene Editor

      • Version & Updates
      • Account & Login
      • Product Overview & Home
      • Editor Interface
      • Scene Navigation Modes
      • File
      • Settings
      • Edit Operations
      • Window
      • Global Toolbar
      • Assets & Properties
      • Left Toolbar
      • Viewpoints
      • Portal
      • Skybox
      • Annotations
      • Measurement
      • Flythrough
      • Scene Report
      • 3D Layout
      • Mini-Map
      • Preview Mode (Viewer)
      • Help
      • FAQ
      • Spawn Point
    • LCC Model Editor

      • Version and Updates
      • User Guide
      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Models
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
      • FAQ
    • Capture Guide

      • Overview
      • Capture Devices Overview
      • General Capture Principles
      • Indoor Scene Capture
      • Outdoor Scene Capture
      • Large-Scale Capture (Map Fusion)
      • Aerial-Ground Map Fusion Capture
      • Object Capture
      • People Capture
      • Video Reconstruction Capture
      • HD Enhancement
      • Control Points (Lixel P1)
      • FAQ and Troubleshooting
    • Version History

Asset Management

The asset list on the right manages all model files in the current scene.

Asset Types

Currently supported: 3DGS model files (LCC2)

Adding Assets

Add models through Menu bar → File → Open / Import.

Selecting Assets

  • Ctrl + click: multi-select
  • Shift + click: range select
  • Click an asset: the Properties panel switches to it
  • With multiple selected, the Properties panel is hidden

Deleting Assets

  • Select, then press Delete or Backspace
  • Deleting a model needs a second confirmation
  • The asset list and 3D viewport update in sync

Show / Hide

Use the show/hide button in the asset list to control a model's visibility.

Rename

In Edit mode, double-click an asset name to change it. Up to 20 Unicode characters. Names can't be duplicated.

Locate

Click Locate and the camera flies to the model's bounding box.

Properties Panel

With a model selected, the Properties panel shows:

Basic info:

  • Point count (read-only)

Transform properties:

PropertyRangeStep
Move X / Y / ZUnlimited1
Rotate X / Y / Z0° ~ 360°1
Scale0 ~ ∞0.01

Color properties:

PropertyDefaultRange
Brightness0-1.00 ~ 1.00
Contrast0-1.00 ~ 1.00
Saturation0-1.00 ~ 1.00
Highlights0-1.00 ~ 1.00
Shadows0-1.00 ~ 1.00
Opacity100%0% ~ 100%
Temperature0-1.00 ~ 1.00
Tint0-1.00 ~ 1.00

Rendering properties:

PropertyDescription
Mip FilterMatches rendering to the model source to reduce flicker and jagged edges while preserving model details as much as possible.

Mip Filter

Mip Filter matches a model's training method and rendering settings so that it appears as expected in Model Editor.

  • On: Suitable for LCC / LCC2 models and PLY models exported from LCC2. When enabled, it can make highlights and small, dense model details more stable while zooming or moving the view.
  • Off: Suitable for PLY models created with third-party tools. Turning it off avoids additional filtering that could affect original textures, contours, and details.

Visual Comparison

Tower Top
Tower Top with Mip Filter on

Mip Filter on

Tower Top with Mip Filter off

Mip Filter off

Tower Body
Tower Body with Mip Filter on

Mip Filter on

Tower Body with Mip Filter off

Mip Filter off

Plaque
Plaque with Mip Filter on

Mip Filter on

Plaque with Mip Filter off

Mip Filter off

Buddha Statue
Buddha Statue with Mip Filter on

Mip Filter on

Buddha Statue with Mip Filter off

Mip Filter off

Initial State

When importing a model, Mip Filter is enabled by default. You can turn it on or off to suit rendering needs.

Switching Mip Filter

  1. Enter Edit mode and select a model.
  2. In Properties Panel > Render > Rendering Options, turn Mip Filter on or off.
  3. Save the project.

Check highlights and small, dense model details to determine whether the result meets expectations: LCC / LCC2 models are usually more stable with Mip Filter on. If a third-party PLY model looks softer or its contours become weaker with Mip Filter on, turn it off and check again.

Environment Data

  • Only one model's environment data can be active in a scene at a time
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