XGRIDSDocs
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  • 简体中文
  • English
  • 繁體中文
  • 日本語
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  • PortalCam

    • Product Overview
    • Basic Operation
    • Using the LCC Scan App
    • Maintenance and Care
    • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
    • Lixel K2

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
  • Lixel Studio

    • Version and Copyright
    • Installation and Activation
    • Software Interface
    • File Operations
    • Project Processing
    • Tools
    • 2D Drawing
    • Applications
    • Settings
    • Device Connection
    • FAQ
  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Pre-Reconstruction Work
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Map Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Video Reconstruction
      • FAQ
    • LCC Scene Editor

      • Version and Updates
      • Account and Sign In
      • Product Overview and Home
      • Editor Interface
      • Three Navigation Modes
      • File
      • Settings
      • Edit
      • Window
      • Global Toolbar
      • Assets and Properties
      • Left Toolbar
      • Viewpoint
      • Skybox
      • Annotation
      • Measurement
      • Flythrough
      • Scene Report
      • 3D Layout
      • Preview Mode (Viewer)
      • Help
      • FAQ
    • LCC Model Editor

      • Version and Updates
      • User Guide
      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Models
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
      • FAQ
    • Version History

Three Navigation Modes

LCC Scene Editor provides three navigation modes: First-person mode, Pivot Mode, and Digital human mode. Click the view switch button to freely switch between them.

  • In Edit mode, you can switch between First-person mode and Pivot Mode
  • In Preview mode, you can switch between First-person mode, Pivot Mode, and Digital human mode
First-person mode and Digital human mode

First-person mode (left) and Digital human mode (right)

First-Person Mode

Navigate through the space in first person, simulating a "what you see" experience. Ideal for immersive browsing in indoor areas or detailed regions.

First-person controls

First-person controls

ControlFunction
W / A / S / D / Q / EMove forward / Left / Backward / Right / Down / Up
ShiftSprint
Scroll wheelAdjust movement speed
Left-click dragRotate view
Right-click dragPan view

Pivot Mode

In Pivot Mode, the camera orbits around a fixed "pivot point" in the scene. Suitable for viewing models from all angles.

Since panning the camera also shifts the pivot point, suddenly switching from First-person mode to Pivot Mode may cause the center point to offset, resulting in erratic rotation. Therefore, the Origin Point button is defined as "Reset Center Point" — click it to quickly re-calibrate the camera position and restore the model center.

Pivot Mode controls

Pivot Mode controls

ControlFunction
Scroll wheelZoom in/out
Left-click dragRotate around the pivot point
Right-click dragPan view
Double-clickQuickly switch pivot center point

Digital Human Mode (Preview Mode Only)

Digital human mode navigates the scene as a virtual character. In this mode, only immersive roaming is available — Measurement and Annotation features are not supported.

Digital human mode controls

Digital human mode controls

ControlFunction
W / A / S / DMove forward / Left / Backward / Right
SpaceJump
ShiftSprint
Left-click on target locationNavigate (auto-walk)
Left-click dragRotate view
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