XGRIDSDocs
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  • 简体中文
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  • PortalCam

    • Product Overview
    • Basic Operation
    • Using the LCC Scan App
    • Maintenance and Care
    • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
    • Lixel K2

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
  • Lixel Studio

    • Version and Copyright
    • Installation and Activation
    • Software Interface
    • File Operations
    • Project Processing
    • Tools
    • 2D Drawing
    • Applications
    • Settings
    • Device Connection
    • FAQ
  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Pre-Reconstruction Work
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Map Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Video Reconstruction
      • FAQ
    • LCC Scene Editor

      • Version and Updates
      • Account and Sign In
      • Product Overview and Home
      • Editor Interface
      • Three Navigation Modes
      • File
      • Settings
      • Edit
      • Window
      • Global Toolbar
      • Assets and Properties
      • Left Toolbar
      • Viewpoint
      • Skybox
      • Annotation
      • Measurement
      • Flythrough
      • Scene Report
      • 3D Layout
      • Preview Mode (Viewer)
      • Help
      • FAQ
    • LCC Model Editor

      • Version and Updates
      • User Guide
      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Models
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
      • FAQ
    • Version History

File

Used to perform operations such as open, save, save as, import, export, export project, publish, settings, and quit on projects/models in Editor.

File menu

File menu

Open

Open a project file or model file from local storage.

  • Open Project: Used to continue editing the same work content (models, assets, annotations/measurements and other editing states).
  • Open Model (e.g., .lcc / .ply): Used for temporary viewing/editing. For long-term maintenance, it is recommended to use Save to create a project.

Steps: Menu bar → File → Open → Select the file to open → Confirm

Save

Used to save the editing state of the current project.

Steps: Press Ctrl + S to save, or Menu bar → File → Save → Select save location → Click OK

Auto Save:

  • Auto save only applies to "projects"; temporary projects are not auto-saved
  • Auto-save copies are stored in the autosave folder within the project directory
  • Currently only supports saving 1 latest project copy, retained for one month
  • After 3 minutes of inactivity, auto-saves every 10 minutes

When the current work is a "temporary project," the first save will prompt you to enter a project name and select a storage path.

Save As

Save the current project as a new version, keeping the original project unchanged.

Import

Import external resources into the current scene.

Entry: Menu bar → File → Import

Import 3DGS Models

Supported formats:

FormatDescription
LCC2Loads directly, no conversion needed
LCC (LCC1)A format conversion prompt appears on import; select a storage path for automatic conversion to LCC2
PLYSilently converts to LCC2 in the background on import

Import Mesh Models

Supported formats: FBX / OBJ / GLB

Import Other Resources

Supports importing: Colliders, 3D Layout, Developer Data, AI Recognition Data

Export

Export editing results as deliverable files or data.

  • 3DGS models: Supports LCC, LCC2, and PLY formats (only supports individual export, not merged export)

Export Project

Export the current project as a complete project file for other Editor users to continue editing.

Entry: Menu bar → File → Export Project

Export contents: Includes all model data, scene structure, annotations, measurements, viewpoints, and other editing data in the project. Other users can load the project via "Open Project" to continue editing.

Note: "Export Project" is for team collaboration or backup. It differs from "Export" (exporting a single model file) and "Publish" (generating an online viewing link).

Publish

Publish the project as a Web Viewer link for online sharing and viewing.

Entry: Menu bar → File → Publish

After model editing is complete, changes are automatically synced back to the main editor. You can click Publish directly without manually "exporting → re-importing."

Steps:

  1. Click "Publish" to enter the publishing workflow
  2. Wait for publishing to complete (progress is displayed)
  3. After successful publishing, a popup shows the link information:
    • Click to copy the link

Settings

Open the Settings panel to manage various editor configurations. See Settings for details.

Quit

Close the current application.

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