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  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Pre-Reconstruction Work
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Map Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Video Reconstruction
    • LCC Scene Editor

      • Version and Updates
      • Account and Sign-In
      • Product Overview and Home
      • Editor Interface
      • Navigation Modes
      • File
      • Settings
      • Edit
      • Window
      • Global Toolbar
      • Assets and Properties
      • Left Toolbar
      • Viewpoint
      • Skybox
      • Annotation
      • Measure
      • Flythrough
      • Scene Report
      • 3D Layout
      • Preview Mode (Viewer)
      • Help
      • FAQ
    • LCC Model Editor

      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Models
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
    • Version History

File

Open, save, save as, import, export, export project, publish, settings, and exit for projects and models in Editor.

File menu

File menu

Open

Open a project or model file from local storage.

  • Open Project: continue editing the same project (model, assets, annotations, measurements, etc.).
  • Open Model (e.g., .lcc / .ply): for temporary viewing or editing. For long-term maintenance, use Save to generate a project.

Steps: Menu Bar → File → Open → select the file → confirm.

Save

Save the current project's editing state.

Steps: Ctrl + S, or Menu Bar → File → Save → choose a location → OK.

Auto-save:

  • Applies to projects only; temporary projects are not auto-saved.
  • Backups are stored in the project's autosave folder.
  • Keeps one latest copy, retained for one month.
  • Triggers after 3 minutes of inactivity, then every 10 minutes.

If the current work is a temporary project, the first save prompts for a project name and storage path.

Save As

Save the current project as a new version, leaving the original unchanged.

Import

Import external resources into the current scene.

Entry: Menu Bar → File → Import

Import 3DGS Models

Supported formats:

FormatDescription
LCC2Loads directly, no conversion
LCC (LCC1)Prompts for format conversion on import; converts to LCC2 after you choose a storage path
PLYConverts to LCC2 silently in the background on import

Import Mesh Models

Supported formats: FBX / OBJ / GLB

Import Other Resources

Supported: colliders, 3D Layout, developer data, AI recognition data

Export

Export editing results as deliverable files or data.

  • 3DGS models: LCC, LCC2, and PLY (export individually only; merged export not supported)

Export Project

Export the current project as a complete project file for other Editor users to continue editing.

Entry: Menu Bar → File → Export Project

Contents: all model data, scene structure, annotations, measurements, viewpoints, and other editing data. Others can load it via Open Project to continue editing.

Note: Export Project is for team collaboration or backup. It is distinct from Export (single model file) and Publish (online viewing link).

Publish

Publish the project as a Web Viewer link for online sharing and viewing.

Entry: Menu Bar → File → Publish

After model editing, changes sync back to the main editor automatically. Publish directly, with no manual export-and-reimport.

Steps:

  1. Click Publish to start.
  2. Wait for completion (progress shown).
  3. A dialog shows the link. Click to copy.

Settings

Open the Settings panel to manage Editor configuration. See Settings.

Exit

Close the application.

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