XGRIDSDocs
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  • 简体中文
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  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Pre-Reconstruction Work
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Map Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Video Reconstruction
    • LCC Scene Editor

      • Version and Updates
      • Account and Sign-In
      • Product Overview and Home
      • Editor Interface
      • Navigation Modes
      • File
      • Settings
      • Edit
      • Window
      • Global Toolbar
      • Assets and Properties
      • Left Toolbar
      • Viewpoint
      • Skybox
      • Annotation
      • Measure
      • Flythrough
      • Scene Report
      • 3D Layout
      • Preview Mode (Viewer)
      • Help
      • FAQ
    • LCC Model Editor

      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Models
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
    • Version History

Assets and Properties

Asset List

The asset list, on the right, manages all objects and data in the current scene (models, annotations, viewpoints, measurements, etc.).

Asset list

Asset list

Select Assets

  • Click: select an asset; the properties panel switches to it
  • Ctrl + click: multi-select individually
  • Shift + click: range-select in sequence
  • Double-click: locate the asset (3D view jumps to it)
  • Click empty space: deselect

Note: Selecting an asset highlights it in the 3D view and shows the gizmo handles.

Add Assets

Assets are added to the list automatically when you create them in the scene.

Delete Assets

Select an asset and press Delete, or right-click → Delete. The asset list and 3D view update together.

Non-deletable assets:

  • Colliders (cannot be deleted on their own; follow the model)
  • Origin Point, Avatar Origin Point

Note: Deletion supports undo (Ctrl + Z).

Show / Hide

Click the eye icon to the left of an asset entry to toggle visibility:

  • Hidden state is saved with the project.

Drag to Reorder

Drag an asset entry to reorder it or move it into a folder:

  • Same-level drag: drop at the same level; a guide line shows placement
  • Child drag: drop under a parent asset to group it there

Non-draggable assets: colliders, environment data, media files under annotations, 3D Layout sub-components, AI recognition data, minimap, multi-floor, Area View, Guided Tour

Note: Nesting cannot exceed 4 levels.

Search

Type a keyword in the search box at the top of the asset list to filter by name. Results show matching assets and their parent path. Hidden assets are searchable too.

Right-Click Menu

Right-click an asset for these actions (options vary by asset type):

ActionDescription
Locate3D view jumps to the asset
RenameChange the asset's display name
DeleteDelete the asset
Hide / ShowToggle visibility
ExportExport the asset as a file
Copy / PasteDuplicate (models and 3D Layout components)
Create folderNew grouping folder
UngroupMove folder contents up one level
RelinkReassign the file path when an asset file is missing

Missing Resources and Relinking

When an asset's file is moved or deleted, its name turns red.

Fix:

  1. Right-click the missing asset → Relink.
  2. Select the correct file in the file manager.
  3. Confirm to restore the link.

Properties Panel

The properties panel, at the lower right, shows the editable parameters of any selected asset.

Properties panel

Properties panel

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Global Toolbar
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Left Toolbar