Version & Updates
Version and Copyright Notice
- Software Version: Lixel CyberColor Editor V2.2.0
- Release Date: July 2026
This manual is written based on LCC Scene Editor V2.2.0. Operations may differ in other versions. Please confirm your software version before use.
Note: Lixel®, XGRIDS Lixel®, Lixel CyberColor™, and 其域灵光® ™ are registered trademarks of Shenzhen Qiyu Innovation Technology Co., Ltd. Other product names, company names, and brand names mentioned in this document may be trademarks of their respective owners.
What's New
LCC Scene Editor V2.2.0
V2.2 builds on V2.1 with a focus on spatial teleportation experience and editing efficiency improvements. Key updates include:
- Upgraded Portal: The original jump annotation feature has been fully upgraded. Supports placing portals at any position in the scene as keyframes, linking same-scene or cross-scene jump targets. After publishing, users can jump between scenes.
- New Rendering Enhancement Settings: A "Rendering" group has been added to the settings panel, exposing Shadow and Mip Filter settings.
- Upgraded 3D Layout Auto-Import: When importing LCC, the system automatically associates the corresponding floor plan data. The floor plan child node appears automatically under the LCC node in the asset panel and activates on selection. Manual import entry is retained.
- Upgraded Spawn Point Data Persistence: Resolves spawn point loss during project migration or collaboration. Spawn point data is now bound to the LCC file and follows it throughout the entire workflow automatically.
- Optimized LCC Location Experience: Resolves the "can't find the model" confusion after importing LCC. Updated bounding box calculation logic; added Frame Selected to the asset list right-click menu for one-click LCC model location at any time.
- Various bug fixes and stability improvements.